Hi, I’m Nick!

Through my father, I got introduced to computers at an early age and was always interested in working with and around computers. Eventually, this led to me pursuing a subject-specific university entrance qualification in computer science and subsequently studying computer science. However, even though I learned a lot during my time there, the theory-heavy approach always felt disconnected from actual applications.

Through a friend, I learned about the “Animation and Game” degree and, after careful consideration, decided to pursue this degree instead. The course was quite broad and offered insights in all areas of animation and game productions (hence the name). Considering my history up until this point, I quickly focussed my attention towards game programming and artificial intelligence. Soon my goal became a lot clearer: working in games.

Eventually, I landed an internship at Ubisoft Mainz in 2018 and began working on Anno 1800. As my internship neared its end and the game’s launch got delayed, I decided to postpone my studies and see the launch through to the end. So, I continued to work on the game as a junior gameplay programmer for another six months. When I eventually went back to university to finish my degree, I still stuck around at Ubisoft as a part-time working student and continued on Anno 1800’s DLCs for one and a half years.

When I finished my degree in October of 2020, I already had a released title and already have two and a half years of professional game development experience under my belt.


AI Engineer
Playground Games

March 2021 - Present

Working Student - Gameplay Programmer
Ubisoft Mainz
Anno 1800

April 2019 - September 2020

Junior Gameplay Programmer
Ubisoft Mainz
Anno 1800

October 2018 - March 2019

Gameplay Programmer Intern
Ubisoft Mainz
Anno 1800

April 2018 - September 2018


University of Applied Sciences Darmstadt
Bachelor of Arts - Animation and Game

October 2016 - September 2020

Technische Universität Darmstadt
Computer Science

October 2014 - September 2016

Berufskolleg Technik Remscheid
Subject-specific University Entrance Qualification in Computer Science

September 2011 - June 2014